The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
黄仁勋:在这个创业的过程中,有一年,微软推出了名为 Direct3D 的标准。这个标准催生了数百家公司,几年后形势很不利,我们发现自己几乎与所有人竞争。我们发明了 3D 图形技术,即面向消费者的 3D 图形,结果与 Direct3D 不兼容。我们不得不重置公司或破产。
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
This is a dumb question and I feel like I should know the answer. I had a friend come over today to see my new computer that I built. I was showing him Counterstrike. He asked what my video settings ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
在以前的文章中,笔者向大家介绍过Vulkan和OpenGL,今天将面向普通读者介绍DirectX。由于DirectX是集成在微软Windows操作系统中的,大家可能觉得更亲切,好理解一些。 二、什么是DirectX? 简单来说,DirectX是由微软创建的一系列多媒体和视频加速应用程序编程接口 ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
Coinciding with SIGGRAPH 2011, the Khronos Group has released OpenGL 4.2, outlined exciting changes for WebCL, and detailed a new sensor processing API called StreamInput. OpenGL 4.2, which comes ...
这个标题,有的人可能一点都不感到兴趣,因为大家关注的焦点应该是娱乐3D(就是Direct3D)游戏方面的表现,OpenGL有什麽好谈的吗?OpenGL入侵PC沿革OpenGL原本并不是PC个人电脑的产品。它是大型的电脑工作站,用於专业电脑绘图,相对Direct3D之娱乐用途(玩Game)。
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...