Audio in games is essential. Just as important as beautiful graphics, engaging gameplay or engrossing writing. When you think about early iconic games like Pac-Man, Donkey Kong and Space Invaders, you ...
Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler and went on to build audio technology for ...
GameSpot may get a commission from retail offers. Before Microsoft bought Bungie Studios in 2000, the developer made a series of successful games for the PC (Myth) and Macintosh (Marathon). Since then ...